[...]cy or the decisive part it plays in the very existence of civilization. By far the greatest mass of the past as we experience it is a verbal construct. History is a speech-act, a selective use of the past tense. Even substantive remains such as buildings and historical sites must be ‘read,’ i.e. located in a context of verbal recognition and placement, before they assume real presence.
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(notes - december 15, 2011)
•Robots making Robots
•what a robot wants (and how it wants it)
•cataloging computer generated stones smoke
•digital to digital convertor
•physical interaction (between a user and a media object, pressing a button, choosing a link, moving the body) versus psychological interaction (the psychological processes of filling-in, hypothesis forming, recall and identification, which are required for us to comprehend any text or image at all)
•Mechanical Monsters
•blown away roof
•Technology: the new nature
•-error and - horror(-terror)
•edge of the earth
•gold and dream, gold price and power law
•the story of the viewer
•fact and perspective (elucidation)
•love at first sight (digital)
•continual production of the new is what allows things to stay the same, (logic of the same)
•noise story
•the ‘content’ of any medium is always another medium (McLuhan)
•The mediation of religion through buildings
•start with metaphor and end with algebra
•a “model” is a system of objects (any kind of objects) that make all of the sentences in a theory true , where a “theory” is a list of sentences in a language.
•metaphors somehow mobilize the difference between the two domains
•arena of alienation
•Cut the Noise
•mirrors with (/without) memories
•substitutability
•optical appearances (mind ~ eye)
•Dioptrics (science of refraction), catoptrics (reflection),
•that could not be spoken of or represented, because it was empty of discourse and thus of meaning.
•innocence of the eye
•Poor Unfortunate Souls
•being useful, like a prison guard
•autopoetic (complex self-referential systems)
•to take up the motives from the external world
•will-less perception, “the pure eye of genius”
•bringing from the artificial world to the art world
•object oriented programming / subject oriented
•Observer, system and environment
•a system (designed) with a purpose of itself
•magnifying or light-collecting optical device
•social selfish
•un-computational
•gray area
•self-identity is bad visual system
•Vision requires instruments of vision; an optics is a politics of positioning. Instruments of vision mediate standpoints;
•Identity, including self-identity, does not produce science; critical positioning does, that is, objectivity
•docile body
•technological visioning (vector of secret texts, books within books, ancient curses, digital dreams, and medieval cyber-art)
•empty space left by theory and philosophy
•technical visioning
•Technology is never merely “used,” never merely instrumental. It is always ” incorporated” and “lived.”
•In his last paintings, such as the Bride of 1912, Duchamp both elaborated an iconography that combined mechanical and visceral forms and began to move away from any procedures that revealed the artist's hand to create “retinal” or “anecdotal” art.
lemon grass plant, marigold
Saeed 0012063108222
Tehran Wi Fi: 88 57 27 92
newer medium may be ‘nested’ inside of an older medium (or vice versa)
mental life (memory, imagination, fantasy, dreaming, perception, cognition) is mediated and is embodied in the whole range of material media… we not only think about media, we think in them (Mitchell)
The shock of new media is as old as the hills
Franz Reuleux described this correlation: the more primitive the technology, the less attuned the parts of the machine to each other, the greater the degree of play -- the more perfected the technology, the closer the fit, the less play between the individual parts.
(For Winnicott,) play is a psychological state where the boundaries between self and the world remain labile and fluid, (a state which is important not only for the development of the child, but with significant ramifications for human life and culture in general.)
Representation is a distinctive manner of imagining the real, and is a fundamental phenomenon upon which all culture rests.
Henri Lefebvre distinguishes Representations of space and Representational spaces . ... Representational spaces are “directly lived” through associated images and symbols which overlay physical space, making symbolic use of its objects.
the conceiving mind over the perceiving body (vision/touch)
touching was considered “a cruder scanning at close range,” and seeing “a more subtle touching at a distance.”
for Berkeley there is no such thing as visual perception of depth, and Condillac's statue effectively masters space with the help of movement and touch. The notion of vision as [Ouch is adequate to a field of knowledge whose contents are organized as stable positions within an extensive terrain.
•a technological gaze
•way of seeing (Derridean deconstructed)
•high-tech images
•artifact (cultural artifact, social)
•image of the or a body and its environment
•impossible subject-positioning, the codification of flesh, a visualization of scientific narratives and the aestheticization of information, all of which tell us about a longer line of cultural fantasies about information, code and technology. (Norah Campbell)
•Everything said is said by an observe (Maturana and Varela)
•framing the world
•virtual gaze (Baudrillard)
•achieve absolute vision, while seeing nothing.
•very much as real; human and technological, both
•i say this as someone who thinks that we are part of this digital world, but we are not necessarily subject to its terms
•splicing of direct and tactile human perception of reality with another reality, one that is mediated and technical
•the naration is not pure nor whole (why cyborg?)
•place of visibility (/ field of articulability)
•it is an aesthetic dream, dream of ismorphism between the discursive object and the visible object
•exteriorization of the body (relation between face / hand / tool )
•The “exact meeting place” of form, matter, tool, and hand is the touch(Henri Focillon)
•
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In this interconnection of embodied being and environing world, what happens in the interface is what is important.
--Don Ihde, Bodies in Technology
At first glance, strapped to the body of critters such as green turtles in Shark Bay, off Western Australia, humpback whales in the waters off southeast Alaska, and emperor penguins in Antarctica, a nifty miniature video camera is the central protagonist. Since the first overwrought seventeenth-century European discussions about the camera lucida and camera obscura, within technoculture the camera (the technological eye)seems to be the central object of both philosophical pretension and selfcertainty, on the one hand, and cultural skepticism and the authenticitydestroying powers of the artificial, on the other hand. The camera--that vault or arched chamber, that judge's chamber--moved from elite Latin to the vulgar, democratic idiom in the nineteenth century only as a consequence of a new technology called photography, or “light-writing.” A camera became a black-box with which to register pictures of the outside world in a representational, mentalist, and sunny semiotic economy, an analogy to the seeing eye in brainy, knowing man, for whom body and mind are suspicious strangers, if also near neighbors in the head. Nonetheless, no matter how gussied up with digitalized optical powers, the camera has never lost its job to function as a judge's chamber, in camera, within which the facts of the world--indeed, the critters of the world--are assayed by the standard of the visually convincing and, at least as important, the visually new and exciting.
... first we have to plough through some very predictable semiotic road blocks that try to limit us to a cartoonish epistemology about visual self-evidence and the lifeworlds of human-animal-technology compounds.
Gi[...]