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[...]digenous knowl="trms"nttrm="knowledge,Knowledge">edge is not simply an order of cultural perspective, they are rather a form of objective testimony, by the people who are attuned to the environment's invariant structure. they are not simply a traditional or local “point of view.”

in this sense what kind of info is the image of Kinect about the environment='qstn'>? it is not objective info nor culture, what is it='qstn'>? personal testimony='qstn'>? descriptions of a ="trms">technological ="trms"nttrm="already,spread">reading='qstn'>?!

affordance, as a concept, allows complexity and refusal to reduce environments, objects, and actions to the basic function they may have to the perceiver in her/his/its ="trms">world ='lgc'>-- it permits a level (horizon) of consciousness of the ="trms">world beyond function.

how a beetle may rest on the retina of ="trms">bird's eye like pieces of puzzle fitting together

="large lg2" stl="font-size:112%"> facts of environment

to what extent can an ="trms">ecological perception become virtualized, re="trms">presented, and returned to vision as a condition, or style of being='qstn'>? that is how to take con="trms">scientious of the ="trms">ecological beings that we are in any project='qstn'>? ='lgc'>-- that is attuning vision to an ="trms">ecological reality

E. h. Gombrich understood the perception of art as a process of cultivating the visual ="trms">skills of recognition in the eye itself
="trms">historical ways of seeing
any ="trms">skill we have in spite of environmental variances, is operating from visual schema that are geared to t="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigger pattern recognition, (art='qstn'>?)

visuality vs vision
the caricaturist does not teach us how to see, but rather instantiates a new ="trms">code of recognition. a visuality is nested into vision; vision is reciprocally primed to recognize a visuality ='strcls'>***

visuality involves more than pattern recognition

perception is not the tool by which we experience art, but its very content and substance. john Onians con="trms"nttrm="cluster,club">cludes that “each painting forms its own ‘eye’.”

what kind of eye the art (of my Kinect) cultivates='qstn'>? (a ="trms">techno-="trms">aesthetic eye='qstn'>?) (the diagrammatic eye='qstn'>?) (referring to the diagram project “sadistic statistics”)

the ways we see ...ly (="trms">historically, ="trms">ecologically, evolutionary, ="trms">technologically,) more part and parcel of the visuality of the ="trms">anthropo="trms">cene

the ="trms">neuro-="trms">aesthetic eye

to “="trms"nttrm="already,spread">read” environment in terms of info pick-up and accommodation
to simply perceive as we do
but to parlay (double up) our perceptual ="trms">system into a modality of processing, ="trms">response, and ="trms">responsiveness
(the ="trms">aesthetics of) the visual brain is the contact (not contract) between the individual and the eco="trms">system

modulation of ethos in landscape='qstn'>?

Kinect is not bringing a knowl="trms"nttrm="knowledge,Knowledge">edge that is ="trms">neurobiologically imperceptible to the naked eye nor is it ="trms">technologically making a ="trms">worldview accessible.

“it is low tech”, its images are born of partial recognition, attunement, and attention

low-tech works may be critical for developing a visuality that is not yet ="trms">integral to or explicit within new media, visualising the ="trms">specifically ="trms">neurological dimension of ="trms">ecologicity and mobilizing vision as a perceiving organ to cultivate this self-awareness.

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(="ppl">McKenzie ="ppl">Wark)

climate ="trms">science, a key ="trms">science of our time, rests on an ="trms">apparatus of very powerful computers and ="trms">communication vectors, which overcome the “friction”, as ="ppl">Paul ="ppl">Edwards calls it, between ="trms">data and ="trms">communication. it brings together global ="trms">data ="trms">according to global standards, mathematical models of physics of climate drawn from fluid dynamics, and massive computational power. the model and ="trms">data coproduce each other in a way, as the ="trms">data sets are all partial, and many ="trms">data points have to be ="trms">interpolated to make the models work. and then all of that has to be mediated back to human awareness via tables, graphs, computer simulations, and so forth.

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(="ppl">Irmgard ="ppl">Emmelhainz)

(="trms">anthropo="trms">cene) change in the conditions of visuality
transformation of the ="trms">world into images
="trms">phenomenological ='lgc'>+ ="trms">epistemological consequences

images participate now in the forming of ="trms">worlds, they have also become forms of thought

the optical mind

the radical change in the conditions of visuality has brought about a new subject ="trms">position or point of view, announce by the ="trms">trajectories of='lgc'>:
="lstsrd">1. antihumanism (between impressionism and cubism)
="lstsrd">2. posthumanism (between cubism and experimental film)
="lstsrd">3. non-grounded form of vision (from experimental film to digital media)

this regime of visuality implies='lgc'>: automatization, tautological vision, and signs leading to other signs
resulted to ='lgc'>=> the proliferation of images also implying the cancellation of vision

“vision cancelled”

="large lg1" stl="font-size:111%"> linearity of the Renaissance perspective plan created the illusion of a view to the outside ="trms">world, analogous to a window.

cubism='lgc'>: showing a perpetual ="trms">present in a parallel temporality.
perspectival multiplicity became embedded in the picture plane.
invented a discontinuous space, making identity and ="trms">difference relative (="trms">questioning the classical ="trms">="trms"nttrm="metaph,metamorph,metabol,metal">metaphysics), by subverting the ="trms">relations between subject and object.

does my Kinect pictural model employs the architectural space='qstn'>? is camera architectural='qstn'>?

in experimental film, duration became a key component of ="trms">aesthetic experience, analogous to human consciousness, a prosthetic vision

identity and ="trms">difference, rejection of a ="trms">priori space

how to release the subject from human coordinates='qstn'>? what are references to human coordinates='qstn'>? screen's rectangular frame='qstn'>?

the machine (optical perception) delivers a posthuman, prosthetic enhancement of vision, which announces, first the incipient (initial) normalization of perception as augmented reality and ="trms">data visualization

displacement of the subjective center of operations

epitomize

subvert

fragmentation brought by mechanization, has an alienating character

its impossibility to give back an image or serve a reflective mirror

it is in="trms">different to “me”

the exhaustive visualization and documentation of ="trms">wildlife is effectively concealing its ongoing extinction (one of the reasons i am not using the zeiss-lens-camera recordings)
(for Susan Sontag) taking photographs ='lgc'>[...='lgc'>] is a way of certifying experience, also a way of refusing it - by limiting experience to a search for the photographic, by converting experience to a souvenir. ='lgc'>[...='lgc'>] the very activity of taking pictures ='lgc'>[...='lgc'>] assuages (erleichtern) general feelings of disorientation that are likely to be exacerbated (worsened) by ="trms">travel.

cognitive activity

giving form to experience, also transforming things into signs, welding image and discourse

the contemporary experience is also made of sharing/tweeting/liking images

the contemporary political economy='lgc'>: ="trms">communicative capitalism derives surplus value from the volume and velocity of sings and ="trms">data circulating in the infosphere.

="large lg3" stl="font-size:110%"> proliferation of cognitive signs is another feature of ="trms">communicative capitalism, submitting the mind to an ever-increasing pace of perceptual stimuli

(for Berardi) seeing means accelerating perception in the fields of everyday experience, accelerated tautological vision derived from constant passive observation. this is another of ="trms">communicative capitalism's form of governance, as this kind of vision generates ="trms">techno-="trms">linguistic automatisms by carrying information without meaning

is Kinect image-compilation a creature of infosphere='qstn'>? (boring ="trms">question='qstn'>?)

normalization of groundless seeing (exemplified in google earth)

="large lg4" stl="font-size:110%"> “picture does not make an image” (Serge Daney, before and after image)
image against vision

life persists irrationality, not given form by ="trms">imagination, ceasing to cohere into a higher truth. (Fox, cold ="trms">world)

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(="ppl">Ada ="ppl">Smailbegovic)

="large lg5" stl="font-size:110%"> ="trms">nature of things (2013, ="frds">Sina ='lgc'>+ ="frds scrmbld">Elisa)

related to temporalities and velocities (plant politics of movement)

the video registers ="trms">different rhythms and textures of change in the event of weather
="trms">methodological impulse to draw on descriptive practices of ="trms">natural ="trms">history
attuning to p="trms">articulate ="trms">differences that ="trms">compose change

the temporal dimension of human “umwelt” is tuned into a limited set of rhythms and durations. therefore many of the temporalities that are relevant for developing a po[...]