Ereignis: 0, (Max.: 500+)

[...]obligation today is) [nonapocalyptic] ***recognizing a world without us*** (<-- this is what we must imagine and not “our future” @Pierre)
[by] making use of poetic, affective, rhythmic processes of resonance (--> Sarah's fermentation concert, Sina's popup book)

}==rethink==> *media technologies = technologies of measure*


sensual mathematics
rethink the digital in terms of the “numerical dimension of the virtual”
the potential for mutation immanent to the numerical code itself
(indeterminacies understood in terms of) new processes of quantification that recognize the “full densely packed zones of information that are the intensive surrounds of zero and ones
Clough - Goodman - Parisi


*question of knowing = a politics of capacities* (that crosses every scale of matter/energy)
=/= interpellation and determination of the subject
=/= identity politics (politics of difference)

control society = collection of dynamic quasi-subjects (constituted by a grear number of variables) =/= collection of subjects of right (constituted by the partial alienation of their natural rights to the sovereign)

[*]population only reveals probabilistic regularities once considered at the mass level (=/= collection of controlable subjects)
(in both terms of capital and governance) *modulation and mutation are operative in relations of power* (---> go to Campbell)

[*]publics: addresses of communicated affective states (=/= subjects of discourse about and argumentation over narrative knowledge with truth claims)****
--> matters of vitalizing information
*digital technologies have been fundamental to the deterritorialization of the relationship between individual and collectivity* --Terranova--> (digital technologies through provisional capture and dissemination of affect ==>) constitution of publics

[*]biopolitics: a matter of distributing affective capacities unevenly across population (--> is volatile)
***distribution of affect reshapes society*** --requires--> to restore discursive argumentation (over narrative and its truth claims --> *narrative = a form of truth claim*)

(#telegram with Rai, we need more analysis of... in terms) *ecologies of sensation*: media assemblages with emergent properties that impel new tendencies, new forms of attention, new forms of intention, new forms of distraction, new forms of habit, new forms of practice
*politics of intervention: a matter of entering in the middle in order to *modulate* ~= (Rai's) counter-actualization (~= criticism): moving down from the extended, back to the intensive or potentiality (not merely a deconstructive practice, but) an ontologically oriented practice, a performative intervention brining a change of speed, rhythm, vibration --> politics of vibration (Pia's method)

media technological developement ==deploy==> (which?) ontological and epistemological implications

to give criticism more specificity and width

measure and media technologies

...................................

(Rai) [hacking jugaad practices] they operate within and against the plasticity (both neural and spatial) of India's “smart cities”
-feedbacked assemblages of affect, matter, policy, culture, biology, perception, value, force, sensibilities, practices, and discourses
-sensorial, algorithmic, material, and territorial makeshift infrastructures enabling digital cultures in India today

cultures of pirated workarounds (jugaad) in digital technologies
emergent digital cultures

stratified data

*hacking empiricism: a self-reflective practice of linking a problem to both its ecology of sense and sensation and to its processes and dimensions of change*
empiricism --> pragmatic experimentations in becoming other
[*]hacking: (informalized workaround practices) inchoate unvollständig movement of workaround, informal (disorganized), extralegal, democratic, subaltern, collective repurposing of found materials shifting ecologies from relative stasis to absolute flux, at times and usually in the interests of narrow class segments, in innovative and “game-changing” ways

ecologies of workaround practices

...subaltern and autonomous sensibility imprisoned and controlled by forms of monopoly and habituation

...nodes of algorithmic capital

traverse and exceed

islamophobic co-branding of Israel and India

marketing and hacking of digital cultures


social practice / hacking
pragmatic, ad hoc, networked approach (to an obstacle)
sufficient reason proceeding through intuition as much as probability

**what workaround repurposes our relation to technology and technique itself? <--Rai-- collective experiment in pragmatizing in mobile ecologies

heterodox political economy of contemporary digital capitalist control + its parasitical and autonomous pirate kingdoms (Sundaram Rai)

Foucault --> ****knowledge was not made for understanding, it was made for cutting****

entrepreneurial capture of digital cultures and their hacking (in India)

-what is the force, sense, and value of the habituation (of CG hacking, of pragmatic experimentation habits)? --Sina--> (question of) passage between affective states
-(how can we?) better diagram through connecting relations and functions of force, value, and sense in (pirated & corporate) contemporary digital media infrastructures

(how to understand effectively the knots of) ***technoperceptual*** (becoming, relations, assemblages, habituation)

negotiating the digital (irreducible to capitalist strategies of value capture ~ resistance form)

the ecology of sense and sensation that jugaad events [technical animation CG] operate through (and happen in) *requires specific pirate infrastructures*

Rai's jugaad --affirm--> becoming through a counteractualization of the infrastructures of postdigital cultures

strategic narratives of acts of consumption --> sources of new productivity

(Ris's notion of) ecological: process-oriented historical materialism

interpretation by thinking --through--> assemblages of action --through--> assemblages of thought

collective practices of habituation

([Rai's] methodology of) *affect-as-capacity* --shift--> the focus of attention away from language (discourse and representation) toward habituated and emergent sensations in historically specific media assemblages

transformation of telecommunications in colonial and postcolonial South Asia

(Guattari's) assemblage: a prepersonal practice, a kind of style, a creative mutation that binds an individual or a group consciously or unconsciously

...................................

*traveling the bibliographic among knowledge worlds*

(Katie making a) multimedia bibliographic essay *with an argument* --> working out a practice of *transdisciplinary inspection*
(@apass, a few index of evaluation for such practice:)
*how well it learns and models how to be affected or moved*
*how well it opens up unexpected elements of one's own embodiments in lively and re-sensitizing world*
(what are) *its possibilities for immersive play among sensations and platforms amid media technologies*
(what are) *its ways of participating in multispecies learning or self-organization across ecologies
(what are its capacities for) *mattering without owning the action* [--> play]

transdisciplinary connections have been made on the basis of *play*--between: psychiatry, mathematical, logic, linguistic, histories and evolution of communication, ethology, biophysics, cybernetics, natural history + game industry, fine arts design, education, semiotics, animation, new media, children television, system collaborations
--play--> restructure and intermesh, are recruited in nationalisms, economies, political life
}--Katie--> ***what sorts of politics might allow us to scope and scale among these, to “play” with our own consciousness?***

culture industries


questions
-what does it take to be an intellectual actor across knowledge worlds & a trustworthy member of only some? @Jassem
-[what is] to practice knowledge beyond your control? @Lili
-[what is] to sift among forms of evidence requiring tools you do not have? @Lilia
-[what is] to be required to rank, evaluate, assess results of rules you have not played out (yet)? @Sana


Katie Bateson's *double bind*
--clue--> meanings and causes of schizophrenia (--> may speak to various conditions of biosocial systems today)
(questions at using the word schizophrenia:)
-what of the sexism of those laying blame on the “schizophrenogenic mother”?
-what of the possiblity of gathering evidence for the effects of expressed emotion in family systems of those with possibly linked to bipolar disorder? (--> that is my problem with Eleanor's stuttering as aesthetics)

double bind: (super confusining) transactions, entire system of layered contradictions mobilized over a range of communication channels
somthing is prohibited, punished (at one level of meaning or abstraction *within a particular communicating channel*)
something else is required (at another level) that is impossible to effect if the prohibition is honored
}--> [this] happens over and over again ==until==> such *double bind patterning = (becomes experienced as) “reality”*

***they all deal with (some edges of) double bind:
religious practices
entertainment
game design
learning


intolerable conditions ==> creativities

(when crucial context markers distinguishing [one from another] become unrecognizable, contradictory, or fraudulant ==>) “abusive practices ~= challenging practices”
--> (terror & possibility are on the edge in double bind experience =) ***transcontextual confusion*** (<-- requres transcontextual gifts one may or may not have...) @apass #feedback: urgent appropriate response
--Bateson--> double bind patterning = intense:
contradictory (two order of messages each of which denies the other)
unvoiced (making explicit checks of context impossible, inappropriate, meaningless)

“(there is nothing to determine) whether a give individual shall become a clown, a poet, a schizophrenic, or a combination of these” --> we deal with a genus of syndromes (most of which are not conventionally regarded as pathological) [~= art work]#feedback
those life is enriched by transcontextual gifts (--> Elen)
those who are impoverished by transcontextual confusions (--> Ali)
}--> for both there is a “double take”
a falling leaf or the greeting of a friend is not “just that and nothing more”


(taking from Bateson, Katie -->) play with this range of terror and possibility --(with + through)--> (individual & biosocial) *consciousness: reflection + recursion* (at the edge of apprehension) = environments of being : context, pattern, layers of abstraction, storytelling all have material effects and provide *materials for agency*


[*]play: metacommunicative media*, a double consciousness (in which the player is well aware of the artificiality of the play situation) [=/= immersive fallacy: the idea that games get better and better as they become whatever that thing “more real” is ==> implications for the meaning of: rigor, representation, evidence, method, assessment]
(animal and children learn to play --learn-->) there are some ways *play self =/= everyday self* & [they learn] to perform this separation in interactive cognitive and social communication *forms of not* : they amuse themselves by performing the communication “this is not it”:
the puppy nips, but not hard enough to injure --> violence? not. --> the nip actually hurts a bit
the teen kisses in spin the bottle, but not the person they like the most --> sex? not. --> the kissing blush and stammer
my body is reacting as if i am in danger, but really i am in front of a computer --> reality? not.

}--> double consciousness
(Katie Bateson) *play creates its own commentary in itself about itself as an intense and pleasurable interactive dynamism* = metacommunication: communicative + neurological + hormonal

***good signaling skills make nonabusive play on the edge of double bind possible***

(skills of) transcontextual movement without falling apart
finding out:
which bits are active
which bits are context
which bits can be made explicit
which rules are perceptible
which distributed embodiments, cognitions, and infrastructures are in play
(these are the skills needed for the kind of game we play in apass)

playing/gaming (now covers): gambling, economic game theory, game art, design, learning, role playing, system theory --> *playing with our distributed being* [Katie's accounting for digital]

-what the hell are my hormonal plays? (not always including another person)


(for Haraway [*]wording:) game of cat's cradle (across a range of transmedia) pictured, described, metacommunicated, performed, extended, *relayed*
(my image assemblages: writing:) techno-organic polyglot polymorphic wiring diagrams
to pattern
to relay (passing something along, relaying =/= sharing)
to perceive multiform
rewarded by dopamine
triggered by pleasure, anticipation, yawning fields for memory [--> my ajayeb study], learning and unlearning, tenacious addictive repetitions

tools: drawing, role playing, gaming, writing, critiquing, reviewing, costuming, songwriting, singing, webby community building, techy arts, fans advocating their interests in films
--> shaping environments and contexts for imagination and cognition

*wording: a practice of displaying + crafting worlds, of sharing + enjoying expertise, of noticing tiny details of connection and similarity amid the tweaks and frissons of alternative shadings across many intertextualities of association, history, genre, care*

in interface
what was obvious to one was mystery to another
what was trivial to one was a barrier to another
how do you reply in terms that are alien to you?

@apass
*actual materialities of distributed thinking* <--among-- infrastructures of:
publication
media
conferences
scholarly communication
research results and processes


elegant parsimonies of explanation
clever bodies at the edge of apprehension (Despret's Clever Hans Effect)

an interative agency (Katie calls) *learning to be affected* =/= “mearly the effect of...” ...ولی اون فقط داره

odor kit
a device organized in a careful pallete of small differences
learning to be affected --entails--> a dynamic trajectory by which we learn to register and become sensitive to what the world is made of

body parts are progressively acquired --> world counter-parts are being registered in a new way (= my ajayeb studies)
*acquiring a body: a progressive enterprise that produces at once a sensory medium and a sensitive world [---> go to Captain Marvel 2019 film]


what sort of project of multiplicity is transdisciplinarity?
what sort of double consciousness might it array in which political economies?

(Bateson's) distributed being = we don't end at our skin

***what does it mean to say to any particular group of people that we do not end at our skin?!***
what sort of boundary object is this “skin”?

(Keeling Katie) a book is a wormhole --into--> transdisciplinary universe
*lyricism of surplus*
“the end of the world... work with me”

polaritons  layered two-dimensional materials [source: http://www.nature.com/nmat/journal/v16/n2/full/nmat4792.html] agencies of valorization (of pricing, of valuing, of mobilizing labor) : political economy of acquiring body parts from the skin's edge

*agencies of capital: worldly processes of economic systems articulating and distributed among, but not reproducing the powers of the state, or of community, family, or nation*

+ other agencies:
sensory-motor apparatus and affectivities
thinkings and memory-images distributed across people and media

(sometimes) layered double-bind systems ==> numbing out

queerly valorized --Keeling-->
if Pam Grier is a locus of desire for both heterosexual males and for lesbians such as Lesbian Avengers’ lesbian prtygoers, then her presence on The L Word [TV series] is another way the series seeks to bring these populations together in a shared project of value production


phenomena: topological reconfigurings/entanglements/relationalities/(re)articulations
ongoing reconfis of world ==> = agency =/= attribute

national agendas for innovation and economic positioning

which surplus populations will be enrolled into which kinds of instit[...]