[...]ansdisciplinary connections have been made on the basis of *play*--between: psychiatry, mathematical, logic, linguistic, histories and evolution of communication, ethology, biophysics, cybernetics, natural history + game industry, fine arts design, education, semiotics, animation, new media, children television, system collaborations
--play--> restructure and intermesh, are recruited in nationalisms, economies, political life
}--Katie--> ***what sorts of politics might allow us to scope and scale among these, to “play” with our own consciousness?***
culture industries
questions
-what does it take to be an intellectual actor across knowledge worlds & a trustworthy member of only some? @Jassem
-[what is] to practice knowledge beyond your control? @Lili
-[what is] to sift among forms of evidence requiring tools you do not have? @Lilia
-[what is] to be required to rank, evaluate, assess results of rules you have not played out (yet)? @Sana
Katie > Bateson's *double bind*
--clue--> meanings and causes of schizophrenia (--> may speak to various conditions of biosocial systems today)
(questions at using the word schizophrenia:)
-what of the sexism of those laying blame on the “schizophrenogenic mother”?
-what of the possiblity of gathering evidence for the effects of expressed emotion in family systems of those with possibly linked to bipolar disorder? (--> that is my problem with Eleanor's stuttering as aesthetics)
double bind: (super confusining) transactions, entire system of layered contradictions mobilized over a range of communication channels
•somthing is prohibited, punished (at one level of meaning or abstraction *within a particular communicating channel*)
•something else is required (at another level) that is impossible to effect if the prohibition is honored
}--> [this] happens over and over again ==until==> such *double bind patterning = (becomes experienced as) “reality”*
***they all deal with (some edges of) double bind:
•religious practices
•entertainment
•game design
•learning
•
intolerable conditions ==> creativities
(when crucial context markers distinguishing [one from another] become unrecognizable, contradictory, or fraudulant ==>) “abusive practices ~= challenging practices”
--> (terror & possibility are on the edge in double bind experience =) ***transcontextual confusion*** (<-- requres transcontextual gifts one may or may not have...) @apass #feedback: urgent appropriate response
--Bateson--> double bind patterning = intense:
•contradictory (two order of messages each of which denies the other)
•unvoiced (making explicit checks of context impossible, inappropriate, meaningless)
“(there is nothing to determine) whether a give individual shall become a clown, a poet, a schizophrenic, or a combination of these” --> we deal with a genus of syndromes (most of which are not conventionally regarded as pathological) [~= art work]#feedback
•those life is enriched by transcontextual gifts (--> Elen)
•those who are impoverished by transcontextual confusions (--> Ali)
}--> for both there is a “double take”
a falling leaf or the greeting of a friend is not “just that and nothing more”
(taking from Bateson, Katie -->) play with this range of terror and possibility --(with + through)--> (individual & biosocial) *consciousness: reflection + recursion* (at the edge of apprehension) = environments of being : context, pattern, layers of abstraction, storytelling all have material effects and provide *materials for agency*
[*]play: metacommunicative media*, a double consciousness (in which the player is well aware of the artificiality of the play situation) [=/= immersive fallacy: the idea that games get better and better as they become whatever that thing “more real” is ==> implications for the meaning of: rigor, representation, evidence, method, assessment]
(animal and children learn to play --learn-->) there are some ways *play self =/= everyday self* & [they learn] to perform this separation in interactive cognitive and social communication *forms of not* : they amuse themselves by performing the communication “this is not it”:
•the puppy nips, but not hard enough to injure --> violence? not. --> the nip actually hurts a bit
•the teen kisses in spin the bottle, but not the person they like the most --> sex? not. --> the kissing blush and stammer
•my body is reacting as if i am in danger, but really i am in front of a computer --> reality? not.
•
}--> double consciousness
(Katie > Bateson) *play creates its own commentary in itself about itself as an intense and pleasurable interactive dynamism* = metacommunication: communicative + neurological + hormonal
***good signaling skills make nonabusive play on the edge of double bind possible***
(skills of) transcontextual movement without falling apart
finding out:
•which bits are active
•which bits are context
•which bits can be made explicit
•which rules are perceptible
•which distributed embodiments, cognitions, and infrastructures are in play
(these are the skills needed for the kind of game we play in apass)
playing/gaming (now covers): gambling, economic game theory, game art, design, learning, role playing, system theory --> *playing with our distributed being* [Katie's accounting for digital]
-what the hell are my hormonal plays? (not always including another person)
(for Haraway [*]wording:) game of cat's cradle (across a range of transmedia) pictured, described, metacommunicated, performed, extended, *relayed*
(my image assemblages: writing:) techno-organic polyglot polymorphic wiring diagrams
to pattern
to relay (passing something along, relaying =/= sharing)
to perceive multiform
rewarded by dopamine
triggered by pleasure, anticipation, yawning fields for memory [--> my ajayeb study], learning and unlearning, tenacious addictive repetitions
tools: drawing, role playing, gaming, writing, critiquing, reviewing, costuming, songwriting, singing, webby community building, techy arts, fans advocating their interests in films
--> shaping environments and contexts for imagination and cognition
*wording: a practice of displaying + crafting worlds, of sharing + enjoying expertise, of noticing tiny details of connection and similarity amid the tweaks and frissons of alternative shadings across many intertextualities of association, history, genre, care*
in interface
what was obvious to one was mystery to another
what was trivial to one was a barrier to another
how do you reply in terms that are alien to you?
@apass
*actual materialities of distributed thinking* <--among-- infrastructures of:
•publication
•media
•conferences
•scholarly communication
•research results and processes
•
elegant parsimonies of explanation
clever bodies at the edge of apprehension (Despret's Clever Hans Effect)
an interative agency (Katie calls) *learning to be affected* =/= “mearly the effect of...” ...ولی اون فقط داره
odor kit
a device organized in a careful pallete of small differences
learning to be affected --entails--> a dynamic trajectory by which we learn to register and become sensitive to what the world is made of
body parts are progressively acquired --> world counter-parts are being registered in a new way (= my ajayeb studies)
*acquiring a body: a progressive enterprise that produces at once a sensory medium and a sensitive world [---> go to Captain Marvel 2019 film]
what sort of project of multiplicity is transdisciplinarity?
what sort of double consciousness might it array in which political economies?
(Bateson's) distributed being = we don't end at our skin
***what does it mean to say to any particular group of people that we do not end at our skin?!***
what sort of boundary object is this “skin”?
(Keeling > Katie) a book is a wormhole --into--> transdisciplinary universe
*lyricism of surplus*
“the end of the world... work with me”
agencies of valorization (of pricing, of valuing, of mobilizing labor) : political economy of acquiring body parts from the skin's edge
*agencies of capital: worldly processes of economic systems articula[...]