Ereignis: 0, (Max.: 500+)

[...]of] body: (is analyzed and assessed more) in terms of *what it can do*, the things it can perform, the linkages it establishes, the transformations it undergoes, the machinic connections it forms with other bodies (=/= a locus for a conscious subject, as an organically determined object, by their genus and species, by their organs and functions)

from Plato to Lacan --> desire: negative, abyssal, a lack at the level of ontology itself (an effect of frustration) [desire is frustrated by the real]
=/= Spinoza Nietzsche Deleuze --> desire: immanent, positive and productive, ***desire is a relation of effectuation, not of satisfaction*** [desire is productive of reality] --> aleatory, bricolage

Spinoza's ethics: capacity for action and passion, increase or decrease one's capacities and strengths <-- good & bad
=/= Levinasian ethics (modeled on a subject-to-subject, self-to-other relation)

(psychoanalysis) *partial objects: organs, processes, and flows, which show no respect for the autonomy of the subject*

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(Archer > Saint Lauren:) “fashion fades, style is eternal" = 'notions of style <--> notions of history’ ={"to have style" = to have the means of inserting oneself into history / “to lack style" = to risk oblivion}

Archer --> how critical considerations of style can offer opportunities to think across sets of subjectivities and cultural practices that are often disassociated or pitted against one another

erotic stylization of deadly force --(Archer asks)--> why is it stylish for one to be attracted to the kind of power that “the uniform” signifies?
how styles (sartorial, campy, grotesque) serve as a serious index of our collective complicity in the ongoing production of state violence?

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Chen on animacy

animacy --> how matter that is considered insensate, immobile, deathly (or otherwise “wrong”) animates cultural life in important ways

[*]animacy: a quality of agency, awareness, mobility, liveness
--linguistics--> grammatical effects of the sentience or liveness of nouns

change of animacy ==> violates a cross-linguistic preference among speakers
(for example “the hikers that rocks crush” --> rock: the source of causality)

animacy
filled with life, disposed, inclined, animare to breathe, to quicken
anima, air, breath, life, soul, mind (mental impulse)
--connected--> animals
animosity --> animating spirit or temper of a hostile character

animating principle [--> rigging]

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Ihde: playing a musical instrument (= a technological mediation) =/= the process of genetic manipulation
=/= Heidegger's technology: a metaphysically totalizing context (<-- every technology ended up with exactly the same output or analysis)

Ihde =/= utopian & dystopian views of technology

...to understand yourself to be thinking and acting ‘in the midst of’ the pervasive technoscientific character of life (@CG hacker)

Ihde --> ***technologies and humans constitute themselves interactively***

*technological mediation: heterogeneous relationships between individual human beings and the world + artifacts used for mediations =/= ideals of efficiency and clear communication



“breakdown ==> new gestalt” : something that had usually taken for granted, which then under breakdown conditions, now gets revealed in a new way (revelatory function)
=/= Ihde's *variational practice* : variations ==forefront==> new gestalts

(our) world = powerful effective & failing technology
we =/= tragic hero (+ broken hammer) or Enlightenment scientist (+ laboratory)



matrix --> female
those that move in the matrix --> formative male principle

interference animal jewellery treasure ganj mountain force intensification material plane intra-action percept media data plot [source: https://commons.wikimedia.org/wiki/File:Prachtk%C3%A4fer_aus_der_Grube_Messel.JPG] (Foucault's) episteme: social-moral-religious stability


Latour
modernity <== settlement: (a clear and sharp distinction) society =/= nature --obscure--> the proliferation of hybrids: entities that are both cultural & natural (for example material technologies are both “real” & “constructed”)


Ihde --> technologies are in *mediating positions*

interrelational relativistic ontologies : there is interaction and mutual “non-neutral” and “noninnocent” productive and emergent shaping between humans + technologies + animals --> knowledge is “situated” and particular, not “transcendentally” true ==> putative symmetry between the human & nonhuman


bestiality (interrelational, sin?) is embedded in what has to appear to us today as an antiquated or surpassed stability

(Merleau-Ponty + Ihde) embodiment is the location of all intelligent behavior [situated + embodied]
(Pickering) cybernetic (self-organizing set) is the location of all intelligent behavior [situated]


---> go to Galison's Einstein


(the old notion that) ***phenomenology is primarily descriptive =/= prescriptive

[ethicalization of knowledge, in Iran, in artists reading choices based on gender, etc. turning research into applied ethics]
contemporary ethics of a cosmopolitan pluricultural tolerant sort
absolutisms of politically incarnated groups had to transform absolute beliefs into “private” ones (taken off the streets and battlegrounds) <--now-- returning!


****technologies are multistable: having unpredictable side-effects and embeddable in different ways in different cultures****

[technology + embodied -->] abstract philosophical reflects + mundane work practices

to incarnate a material agency-ethic --> are also multistable: can belong to any number of contexts


...to recognizes that X plays an important role in defining Y-ic meaning

Merleau-Ponty's implicit body is a sort of sports body (active and transparent in action) --Iris--> fringe awareness of wearing glasses in sports activities


visualization of phantom limbs

hermeneutic-cultural body

embodiment through technologies

Andy Clark Natural Born Cyborgs
echnology of telepresence
the measurement of time ==> changes in human existence


the idea of *science = intervention + grasping*
grasping ==> active dimension of acquiring knowledge is a genuinely contstructive activity (=/= a representational task of trying to represent external structures)
--> experiment & instruments (==> how theoretical entities come to be proven as real)
experimental-manipulative realism (Hacking)
modelistic constructive realism (Giere)
instrumental realism (Ihde)


[*]performance: conception + production + witnessing of material events, the experience of which is meaning generating in that these events give us back more than what we put into them
(Crease > Ihde)

experimentation need to be both:
[*]hermeneutical: who experimental intentions and practices arise and evolve out of and already existing involvement with, and understanding of a concrete situation
[*]phenomenology: (taking its point of departure from what is called embodiment) the experiences of a unified being, which cannot be understood apart from concrete human experience


philosopher --> values experts --> (fit into various) applied ethics contexts

Ihde rejecting a normativity that is predetermined by a dystopian/utopian cast

“let the things speak for themselves” (after they have been critically interrogated)

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Galison
(employing) kinesthetic-tactile body experiences in Einstein's Gedanken-experimenten --> notions of the equivalence of gravity and acceleration
perceptual experience in relative train movement
clock watching in different space-time particularities

“On the Electrodynamics of Moving Bodies”
Einstein's special relativity --> begins with basic assumptions about the behavior of clocks, rulers, and bodies in force-free motion

Einstein's rethinking of *distant simultaneity* (part philosophy & part physics)
-judgment of simultaneous event: “that train arrives here at 7 o'clock" = "the pointing of the small hand of my watch to 7 and the arrival of the train are simultaneous events”

electrodynamics always depended on a view about kinemati[...]