[...]ciple ='lgc'>='lgc'>==> ="trms">modern 20th century physics of relativity)
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James Ash
on videogame designer (='lgc'><='lgc'>-- i am applying that to ="trms">technical animators)
distribution and trans="trms">mission of media ="trms">affects
='lgc'>[animators='lgc'>] work to create the potential for ='strcls'>*="trms">positively ="trms">affective encounters to occur='strcls'>* (encounters which increase the body’s capacity to act ='and'>& produce as="trms">sociated ="trms">positive senses of intensity)
creating critically and commercially successful
='strcls'>*producing ="trms">contingency='strcls'>* (that designers attempt to manage and control)
="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging
the ="trms">code space of the software environment ='lgc'>+ ="trms">embodied ="trms">techniques hackers generate (in ="trms">response to that environment)
='strcls'>*structural determination ='lgc'>+ emergent practice='strcls'>*
a key aspect of media today ='lgc'>--Stiegler='lgc'>='lgc'>--> ='lgc'>[='strcls'>*='lgc'>]selection='lgc'>: a decision is made to broadcast one ="trms">story over another
testing ='lgc'>='lgc'>--> calculative logics of anticipation and preemption ='lgc'>--shape='lgc'>='lgc'>--> the ="trms">contingency of the event
the actual practices of ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">riggers (="trms">technical animator)
animation industry
the ways in which ="trms">affect can be actively manipulated for commercial and economic ends in the design and production of ="trms">consumer services and good
='strcls'>***="trms">technologies are ="trms">affectively engineered='strcls'>*** ='lgc'><='lgc'>--Thrift='lgc'>--Ash='lgc'>-- microbiopolitics of the ="trms">subliminal='lgc'>: doing without thinking, practices of anticipatory manipulation ='lgc'>='lgc'>==> ="trms">position ="trms">consumers of media as passive dupes (='lgc'><='lgc'>-- زیرپوستی ='strcls'>*hypodermic model of media power='strcls'>*)
='lgc'>--='not'>✕='lgc'>='lgc'>--> Ash='lgc'>: ="trms">affective manipulation is necessarily a fragile achievement that is prone to fai="trms"nttrm="failure,blur,plur,lurk,tallur,slur">lure and always reliant upon being continually reworked in the creative ="trms">responses users develop in ="trms">relation to the designed environments with which they ="trms">interact ='lgc'>[='lgc'>-='lgc'>='lgc'>--> ='gtrw'>go to fandom and fan culture='lgc'>]
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animation design (videogame)='lgc'>: is a complex, problematic, and ongoing struggle between='lgc'>:
="lsts lst1">•the openness and performative play of ="trms">contingency ='and'>& chance (which emerge through the ="trms">techniques and intelligences that users develop as they become ="trms">skilled at these games)
="lsts lst1">•the mechanical ="trms">systems and calculative rationalities through which these environments are designed
="trms">affective properties of ="trms">contingency ='lgc'>='lgc'>==> commercially and critically successful
="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rig='lgc'>: assemblage of human and nonhuman actor
="trms">staging, managing, and controlling event ='lgc'>[movement='lgc'>] within the limited computational architecture
(asking with Ash) how ="trms">agency is distributed in the assemblages of various human and ="trms">technical actors that make up ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging='qstn'>?
="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rig ='lgc'>=/= architecture
shaping corporeal dis="trms">positions
(entertainment industry does work) to maintain and guard the ="trms">contingent as a ="trms">positive force
="trms">contingency='lgc'>: the unexpected, the random, the singular, the unrepeatable, or the surprising (that which cannot be pinned down by any process that attempts to pin it down) ='lgc'>=/= boring
(Dastur, Dewsbury, ="ppl">Delanda)
='lgc'>='lgc'>--> you need ='strcls'>*open ="trms">skill='lgc'>: ="trms">contingent tactically oriented understanding='strcls'>* (contextually-appropriate ="trms">responsiveness, context-dependent ways, regulated improvisation) ='lgc'><='lgc'>-- hacker's talent
(="ppl">Deleuzian) ='lgc'>[='strcls'>*='lgc'>]="trms">affect='lgc'>: the outcome of an encounter between two or more bodies (which can be human or inhuman, organic or inorganic), which either increases or decreases a body's capacity for action
captivation ='lgc'>='lgc'>--> the ="trms">specificity of the ="trms">ecological ="trms">relationship between user and (image) environment
(game) design
cultivation of the ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">right kinds of ="trms">affects through quantitative variables in the game's ="trms">database ='lgc'>='lgc'>~= (="ppl">="ppl">Latour's) laboratories='lgc'>: theatres of proof (through a process of decontextualization, the ="trms">scientific experiment which isolates the factors it wants to study, an entity becomes nameable ='and'>& calculable ='lgc'>='lgc'>==> pre="trms">dictable ='and'>& knowable)
="lsts lst1">•="ppl">="ppl">Latour's laboratory ='lgc'>--render='lgc'>='lgc'>--> a particular object/process ='lgc'>=/=
="lsts lst1">•game develop ='lgc'>--render='lgc'>='lgc'>--> ="trms">contingency (="trms">contingent events ='lgc'>[within an al="trms"nttrm="already,spread">ready existing horizon of expectation / ="trms">coded structure='lgc'>])
emergence of intelligences (of the users) ='lgc'>='lgc'>--> (="ppl">Massumi's) analogue='lgc'>: something that cannot be purely reduced to ="trms">measurement through quantitative states or mathematical modelling (for example vision ='lgc'>--into='lgc'>='lgc'>--> ="trms">imagination, noise in the ear ='lgc'>--into='lgc'>='lgc'>--> music in the heart ='lgc'>[body operating as transducer='lgc'>] ='lgc'>='lgc'>--> ='strcls'>*transduce energy='strcls'>*) ='lgc'>=/= digital='lgc'>: exhaustively possibi="trms"nttrm="listen,alist,ilist,llist,olist,ylist,ulist">listic (control re="trms">presented and manipulated through discrete quantitative states)
game design as an essentially the ='strcls'>*anticipatory practice='strcls'>* (practices that attempt to plan, preempt, and rationalise the potentiality of future events in order to bring this potentiality within a logic of calculation -Anderson)
="lsts lst1">•shape the potential actions of potential users ='lgc'>='lgc'>--> rendering ="trms">contingency visible
somatic bodily ="trms">techniques ='lgc'>+ analytical ways of conceptualizing and ="trms">responding to ="trms">situations (within the game, or animation task in a software) ='lgc'>='lgc'>--> reduce them to abstract and ="trms">codified tendencies ='lgc'>='lgc'>~= ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rig
(design='lgc'>:) rendering ="trms">contingency visible through the practices of testing ='lgc'>='lgc'>--> build ="trms">affect into anticipatory practices
airport='lgc'>: ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigged architecture (passenger is faced with a ="trms">situation in which forwards or backwards are the only directions they may go)
3D animation ='lgc'>='lgc'>--> ='lgc'>[using='lgc'>] digital (a form of calculative abstraction) ='lgc'>+ ='lgc'>[to create ="trms">positive encounter with='lgc'>] analogue body subject (irreducible to purely digital or discrete mathematical states)
="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging ='lgc'>='lgc'>='lgc'>~='lgc'>~='lgc'>='lgc'>--> envelopment='lgc'>: complex forms of ="trms">difference (between the analogue and the digital) are transduced and rendered visible
event as a process of ="trms">ecological emergence (outcome of a ="trms">material assemblage of various entities, forces, and rules working together to encourage and prohibit ="trms">specific forms of movement and action) ='lgc'>--help='lgc'>='lgc'>--> ='strcls'>*how the potential for events to happen are being designed into environments='strcls'>* (preemption, both digital and physical)
mania for what is surprising, for what immediately sweeps us away and impresses us for fleetingness as the basic law of constancy ='lgc'><='lgc'>--="ppl">Heidegger='lgc'>-- a logic that is central to our experience of ="trms">modern ="trms">technology
='lgc'>='lgc'>~/=
games involve the development of ="trms">techniques for ="trms">interacting with them that subsist over longer periods of time within the body
="lsts lst1">•(gamer's) body ='lgc'><='lgc'>==shaped='lgc'>== through the creative ="trms">responses generated by users in ="trms">relation to the images they experience
="lsts lst1">•(game's) ="trms">responses ='lgc'>==bring='lgc'>='lgc'>==> into being ="trms">different bodily capacities and modes of attunement, which cannot be intentionally determined (by those who produce the images through the processes of design)
correct mixture of ="trms">contingency and structure
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prosthesis ='lgc'>+ castration complex ='lgc'>='lgc'>--> “cyberspace='lgc'>: having your everything amputated”
prosthetic ="trms">skill ='lgc'>='lgc'>~= mastery of the ="nms">phantom limb
='lgc'>='lgc'>--> ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging
prosthetic ='lgc'>='lgc'>--> vivid illustration of the human-="trms">technology ="trms">relations in terms of the body ='lgc'>[='lgc'>=/=='qstn'>? hyperobjects='lgc'>]
(set of) architectural ="trms">="trms"nttrm="metaph,metamorph,metabol,metal">metaphors ='lgc'>--provide='lgc'>='lgc'>--> foundation of the university
="prgrph">-(in the case of ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging) mechanical ="trms">="trms"nttrm="metaph,metamorph,metabol,metal">metaphors ='lgc'>--provide='lgc'>='lgc'>--> foundation of moving bodies
prosthetic ="trms">technology (like the ='strcls'>*magic lantern='strcls'>*)
='strcls'>***="trms">technology of theory='strcls'>***
="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging and the ="trms">question of ="trms">morphological cor="trms">respondence (homology='lgc'>: ="trms">systematic similarity) ='lgc'>='lgc'>--> iso="trms">morphic ="trms">systems of ="trms">relations
="lsts lst1">•iso="trms">morphic='lgc'>: 1-1 mapping, structure-preserving mapping ='lgc'>--='not'>✕='lgc'>='lgc'>--> breakable objects
homology='lgc'>: principle of ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging, essentially the same (parts might have ="trms">different shapes and be employed for ="trms">different purposes) ='lgc'>='lgc'>--> ="trms">geometrical similarity ='lgc'>='lgc'>--> ‘abstraction='lgc'>: ="trms">materials of organization’ ='lgc'>[="trms">position ='lgc'>+ structure='lgc'>] (Geoffroy > ="ppl">Hubert)
='lgc'>='lgc'>~='lgc'>~='not'>✕='lgc'>='lgc'>--> ="ppl">Deleuze and ="ppl">Guattari's body without organs ='lgc'>[anatomical='lgc'>: pure plane of immanence (='lgc'>~ ='strcls'>*="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rig='lgc'> = abstract ="trms">animal='strcls'>*)='lgc'>]
='lgc'>='lgc'>--> (thinkers of) ='strcls'>*organic ="trms">folding='strcls'>* ='lgc'>+ ='strcls'>*comparative biological intuition='strcls'>* ='lgc'>='lgc'>--> ='strcls'>*="trms">science of form='strcls'>*
="lsts lst1">•analogue='lgc'>: a part or organ in one ="trms">animal that has the same function as another part or organ in a ="trms">different ="trms">animal (='lgc'>='lgc'>--> ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rig is the analogue of the ="trms">animal's body)
="lsts lst1">•homotypy (homotype='lgc'>: serially repeated parts) ='lgc'>='lgc'>--> ="ppl">Goethe
homology='lgc'>: a ="trms">morphological cor="trms">respondence determined primarily by relative ="trms">position and connection ='lgc'>='lgc'>~= ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging
='lgc'>--="ppl">Darwin='lgc'>='lgc'>--> ="trms">material ="trms">ancestors (replaced ="trms">="trms"nttrm="metaph,metamorph,metabol,metal">metaphysical ="trms"nttrm="search">archetypes)
philosophical anatomy ='lgc'><='lgc'>='lgc'>~='lgc'>~='qstn'>?='lgc'>='lgc'>--> ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging
="lsts lst1">•dialectics is the search for rational laws which are active in ="trms">nature
="lsts lst1">•discontent with merely ="trms">="trms">empiricism
="lsts lst1">•transcendental (philosopher) ='lgc'>='lgc'>==> ="trms">morphologist
="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging='lgc'>: (step away form ordinary perception and) building ="trms">internal homologies (='lgc'>=/= external ressemblance)
='lgc'>='lgc'>==> comprehensible order (='lgc'>='lgc'>--> ="trms">systematic animation)
='lgc'>='lgc'>='lgc'>~=> complexities and accidents (are also part of it)
='lgc'>='lgc'>--> rational ="trms">morphology
='lgc'>='lgc'>--> mathematization of space ='lgc'>[='lgc'>='lgc'>--> analytic ="trms">geometry (not necessarily ="ppl">Euclidean or ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigid bodies, but also curved spaces, n-dimensional spaces, particle spaces, volumetric space, phase space, etc.) (looking at the ="trms">animal) ='lgc'>='lgc'>==> abstract, proliferation of types ='lgc'>='lgc'>--> ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rig='lgc'>] ='lgc'>{='lgc'>--Lefebvre='lgc'>='lgc'>--> ="trms">social critique of abstract space ='lgc'>='lgc'>--> ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigged='lgc'>}
="prgrph">-the way i learned 3D animation, the space of the software was a n-dimensional spaces (X, Y, Z, time, texture, audio, constraining, etc.)
automaton
a bit of machinery exhibiting somewhat complex behavior ='lgc'>--="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging='lgc'>='lgc'>--> programming movement ='lgc'>==produce='lgc'>='lgc'>==> a working simulacrum of a living organism
="lsts lst1">•(in the days of magic) “name of god” was the ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rig for golem ='lgc'>[='qstn'>?='lgc'>]
="lsts lst1">•(in the time of ="ppl">Newton) automaton='lgc'>: clockwork music box
="lsts lst1">•(in 19th century) automaton='lgc'>: glorified heat engine
="lsts lst1">•(in 20th century) intelligent building ='lgc'>[='lgc'>='lgc'>~= ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rig='lgc'>]
="lsts lst1">•(perhaps ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging is our age's) desire to produce and study automata ='lgc'>[='lgc'>='lgc'>~= computational mechanization, kinematic model='lgc'>]
(abstractly) automaton='lgc'>: a set of physically un="trms">specified states, input, output, and operational rules
Galileo ='lgc'>='lgc'>--> ="trms">geometrical concept of space (='lgc'>=/= ="trms">differentiated qualitatively)
principles
="lstsrd">1. ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging ='lgc'>='lgc'>--> a form of understanding ='lgc'>=/= form of sensibility
="lstsrd">2. in animation (physics) the choice of ="trms">geometry is ="trms">pragmatic (='lgc'>=/= analytic, a ="trms">priori) ='lgc'>-='lgc'>='lgc'>--> ='gtrw'>go to visualization='lgc'>: ="trms">="trms">empiricist conception of ="trms">geometry
(="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging ='lgc'>='lgc'>--> transformations are applied to) ="trms">geometrical properties='lgc'>: characterized by an invariance with respect to certain transformations ='lgc'>[for example a line='lgc'>] ='lgc'>='lgc'>--> make it ="trms"nttrm="already,spread">ready for action or animation
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railway
primary ="trms">symbolic artifacts of the 19th century
railroad ='lgc'>+ its carriages should be considered as one machine ='lgc'>: “a railway, like a vast machine”
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(="trms">affective arousal) images of beauty amid urgencies of death ='lgc'>='lgc'>=/=> t="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigger the ="trms">responses one hopes
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(="ppl">Deleuzian) ='lgc'>[='strcls'>*='lgc'>]event='lgc'>: impact of chaos on the body
most problems don't have solutions ='lgc'>--="ppl">Grosz='lgc'>='lgc'>-->
concepts ='lgc'>=/= solutions to problems
problems ='lgc'>='lgc'>==> ways of living ='lgc'>=/= answers
concepts='lgc'>: align ="trms">materiality with incorporeality
identify politics ='lgc'>=/= the ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">right to speak about the ="trms">world, ="trms">matter, ="trms">nature
the reign of the i ='lgc'>='lgc'>--> who am i, who recognizes me, what can i become ='lgc'>='lgc'>--> the ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">right to ="trms">consumption
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process ="trms">ontology of transing ='lgc'>: one of many re="trms">embodied sensory arts in transgender practices
='lgc'>='lgc'>--> viral vectoring
='strcls'>*flexible global cognition='strcls'>*
discrete threats of knowing
discrete threats of ="trms">mattering
='lgc'>[='strcls'>*='lgc'>]trans='lgc'>: ="trms">materialization of process
='lgc'>[='strcls'>*='lgc'>]transdisciplinary='lgc'>: ="trms">materialization of labors (in ='and'>& beyond academia) ='lgc'>==="ppl">Katie='lgc'>='lgc'>==> possibility of care
="trms">animal studies ='lgc'>--often='lgc'>='lgc'>--> en="trms">codes ='and'>& de="trms">codes human
='lgc'>~
="trms">relational
trans
multiple
="trms">chimeric
liminal
='lgc'>='lgc'>--> ="trms">relationships that bind humans to their nonhuman companions ='lgc'>[...to virtual explosive demons of Charmed TV series ='lgc'>='lgc'>--> how we ="trms">embody ="trms">animals and how they ="trms">embody us='qstn'>? ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging demons (my digital folk tale), ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging as sensory medium (a mode of nearness), bodies bound through appropriation='lgc'>]
(in ="nms">apass='lgc'>:)
="trms">zoo="trms">semiotic registers
meaning making registers
bodily contact zones
(Charmed demons state of trans='lgc'>:) modes of incorporation, intimacy, inhabitation
='lgc'>='lgc'>--> tr="trms">animals='lgc'>: trans ="trms">animals, range of kinds of sapience and being in various distributed cognitions, syntaxes,and ="trms">embodiments (and ="trms">affects)
="trms">animals become “="trms">animals” not just in terms of p="trms"nttrm="failure,blur,plur,lurk,tallur,slur">lurality but in terms of a p="trms"nttrm="failure,blur,plur,lurk,tallur,slur">lurality that is located within spatiotemporal coordinations
(Kelley, ="ppl">="ppl">Hayward > ="ppl">Katie)
‘here’ and ‘there’ ='lgc'>~ ="trms">material partials
...
="trms">sensuous trafficking
from inorganic to organic
trans="trms">code sensoria
as refrain
by which life gets lived
play enjoyed
augmented states of being emerge
='strcls'>*distributed cognitions='strcls'>* (populated digitalities) ='lgc'>==Hayles='lgc'>='lgc'>==> abandonment of mastery (="trms">anthropo="trms">morphic fantasies of control)
my text ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging demons='lgc'> = (an un="trms"nttrm="metaph,metamorph,metabol,metal">metabolized knowl="trms"nttrm="knowledge,Knowledge">edge,) play between ="trms">technical animator programming ='lgc'>+ ="trms">CG ="trms">interface ='lgc'>+ soap opera ='lgc'>+ my ="trms">affective involvement ='lgc'>='lgc'>--> speciation ="trms">bestiary style
not only tr="trms">animals, but national restructuring, political economies of ="trms">sciences, images, culture industries, and ="trms">technologies reordering in infrastructural assemblages are also ="trms">sensuous refrains
="lsts lst1">•some becomings and assemblages might refuse these refrains and ='strcls'>*="trms">demand ="trms">ontological primacy='strcls'>*
="ppl">Leigh ="ppl">="ppl">Star
for some kinds of tasks we (humans) are highly distributed ='lgc'>='lgc'>--> re="trms">membering='lgc'>: ='strcls'>***much of our ="trms">memories are in other people='strcls'>*** (libraries and homes)
part of our selves extend beyond the skin in every ="trms">imaginable way ='lgc'><='lgc'>--="nms">phantom limb
='lgc'>--="ppl">Katie='lgc'>='lgc'>--> ="trms">embodiments (and beings) are distributed among ="trms">memories, capacities, corporealities
demon de="trms">materialization ='lgc'>='lgc'>--> body dissolve (vanquish) ='lgc'>='lgc'>--> relinquish ='lgc'>='lgc'>--> ="trms">networking ="trms">materializing forces ='lgc'>='lgc'>--> this text
the state of cut in manga series Attack on Titan
="lsts lst1">•="trms">affective wounds
="lsts lst1">•="trms">affective formations that break the skin
="lsts lst1">•restructuring
="lsts lst1">•chaotic and unpre="trms">dictable ="trms">nature
="lsts lst1">•your avatar (your ="trms">monster)='lgc'>: ="trms">sensuously augmented elements of self
="lsts lst1">•territory registers
="lsts lst1">•="trms">materially real scales of involvement
="lsts lst1">•
play='lgc'> = double consciousness ='lgc'>='lgc'>--> being in both states (is ='and'>& is not, assertion ='and'>& rejection) ='lgc'>--creates='lgc'>='lgc'>--> its own commentary in itself about itself ='lgc'><='lgc'>-- intense and pleasurable ="trms">interactive dynamism ='lgc'><='lgc'>-- ="trms"nttrm="metaph,metamorph,metabol,metal">meta ="trms">communications performed by ="trms">embodied selves at multiple levels (of organic and ="trms">social ="trms">systems)
commercial entertainment drawing on understandings of mammalian-="trms">affective structure ='lgc'>: transmedia ='lgc'>+ mammalian ="trms">animalities ='lgc'>+ AI ="trms">agents (='lgc'>='lgc'>~= ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging)
Disney='lgc'> = ="trms">interactive dramas of mammalian behavior of psychological bonding
3D application='lgc'>: ="trms">interactive micro="trms">world of augmented assemblage of objects and beings and tools and ="trms">zoons, visualization of mu="trms"nttrm="listen,alist,ilist,llist,olist,ylist,ulist">listable cognition
= a form of globally restructuring knowl="trms"nttrm="knowledge,Knowledge">edge work ='lgc'>+ ="trms">embodied learning ='lgc'>+ economies
exosome explosive demons, as significant other='qstn'>?
we ="trms">love to create ="trms">worlds (='thdf'>that is why we make and watch soap operas)
careful negotiation of meaning and tools (in ="nms">apass, not careful always)
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(="ppl">Katie ='lgc'>='lgc'>-->) ='lgc'>[='strcls'>*='lgc'>]web='lgc'>: a ="trms">material ='thdf'>example of a then counter-intuitive convergence and recombination, one across forms of inscription and meaning making devices='lgc'>[...='lgc'>]in that ="trms">fictional everywhere of “everyone's” lives
emerging posthumanities='lgc'>: humans are only some of the ="trms">agencies self-organizing in altering ="trms">systems of things ='lgc'>+ people ='lgc'>+ ="trms">worldly processes ='lgc'>--="ppl">Katie='lgc'>='lgc'>--> being inside and moved around ="trms">literally by the very ="trms">material and conceptual structures you are analyzing and ="trms">writing about ='lgc'>='lgc'>-->
="lsts lst1">•transdisciplinary consciousness='lgc'>: telescoping out to engage infrastructures in their layered accretions رشد
="lsts lst1">•witing (saying what counts) ='lgc'>[has to='lgc'>] diverge perpendicularly across the normative ='lgc'>='lgc'>--> performative='lgc'> = de="trms">monstration ='lgc'>+ simulation
="lsts lst1">•knowl="trms"nttrm="knowledge,Knowledge">edge workings ='lgc'>--embed='lgc'>='lgc'>--> within culture industries ='lgc'>+ transnational educational restructuring projects
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="trms">writing ="trms">technologie (='lgc'>='lgc'>~= activities ='lgc'>+ ="trms">skills ='lgc'>+ devices in layered assemblages ='lgc'>+ ="trms">material ='lgc'>+ conceptual inscription) ='lgc'>--="trms">literalize='lgc'>='lgc'>--> tensions in grammatology='lgc'>:
="lsts lst1">•between ="trms">writing's many possible referent/sign ="trms">relationships in ="trms">historical progression ='lgc'><='lgc'>-- Ignace Gelb
="lsts lst1">•call to account of assumptions about ="trms">writing's derivations from speech built into the assertion of these ="trms">relationships ='lgc'><='lgc'>-- ="ppl">Derrida
my ="trms">writing on Charmed and ="trms"nttrm="righ,rigo,riga,rigi,trig,rign">rigging ='lgc'>='lgc'>--> a ="trms">mime of ="trms">writing, ="trms">mime understanding ='lgc'>[='at'>#simulacra of knowl="trms"nttrm="knowledge,Knowledge">edge='lgc'>], (using ="ppl">Katie's word) a ="trms">literalizing attempt to work/="trms">write in the middle of ="trms">writing ="trms">technologies
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lord of the rings (and similar movies) ='lgc'>='lgc'>~= new forms of evangelization
='lgc'>-='lgc'>='lgc'>--> ='gtrw'>go to propaganda
="brkr">
temporal[...]