Ereignis: 0, (Max.: 500+)

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a world conceived of inherently volatile (bodies?) --> site of subjectivity

intentional activation (?) --> affective capacities (in...?)

trap --> operate along scale

...................................

entropy <--> atrophy
entropy: energy no longer available for doing mechanical work (--> random ~=? violence)
atrophy: the material, sensory labor of attending to loss, ***labor of looking at damage***
wasting away; withering; decrease in size caused by disuse
the feeling of being in the middle of something dirty, inevitable, watching it unfold
[deculturation: making a culture ‘previous']
(~ the imapct of capitalism/colonialism on indigenous)--> [nightmare image of social entropy] destablizing effects of non-meaning (~ nonanimal Udyr monster) --> (representing as) existential-cultural atrophy
[Cinderella doesn't experience atrophy after insult upon insult =/= Bambi's memory]

transculturalism ~ “seeing oneself in the other”
*language and materiality interact within an unstable locus of historicity* (specific historical conditions) [--> a european model of conviviality]
<== modern globalism --> reinventing of the new common culture /humanism [<==> coalescence: meeting, intermingling of different people and species and cultures and goods --> could be damaging and unintentional, hurting the world: decay, emergent, atrophy, new identities, crisis in language, confusing boundaries, challenges of life,,,]

(origins of bad feeling -->) looking at:
damaged bodies
damaged subjectivities
damaged communities
damaged relations ==> Udyr monster
damaged ecologies
damaged histories ==> insomnia


(@Jassem and Mia) is there (only) death at the end of entropy?
sequence of events from the point of view of plague narrative
extermination + determination, laws of identity, repetition

the material despair of a colonial capital modern condition leading in high speed to the entropy of cultural-individual ethics, under the overwhelming weight of tangible misery --(Jassem and Mia)--> cognize the immediate material urgency of the endangered subjectivity



--faceless--
nonanimal --> nonhuman + nonanimal ==> destabilizing effects
with their flexible plasticity, has an issue with appearance --> subjectivity's disassociation from the world
[in no (or which) calculus of assurance are they moving?]


ruined main body (of the performance)
ruin is (a fictional being) adding additional variety to technical being (frontier technologies) of Norway
-obsolescence (and why not adjustment? =/= extremist position ==> to emerge fanatically from the ruins)--(can we use our imagination not for world scale future speculation, and rather for small adjustment of this space?)
-give expression and meaning to the material culture


--landscape--
using it in the performance: a lens that refuses the abstraction of elements relation in a vacuum (as its optics, not a Blickmaschin)
show us: big stories take their form from seemingly minor contingencies, asymmetrical encounters, and moments of indeterminacy

(with “stranger within” [=? ‘desire within']) are we at the space of complain? <-- dispositions of Beschwerde
a form of protest --> (disenfranchized language of) *mutated rage* --> always innocent ==> agent of delivery
(protest part of) the proud and brutal history of break-out syntax of civic responsibility (=/= adjustment)

rage & ecstasy

simulation representation child human model earth world grasp understanding tangibility memory device vision science [source: Ender's Game film 2013] ruin --> doom --> rage --> innocence --> delivery: performance


--ruin--
we can and should ***navigate the ruin***
(navigate =/= asset-production)
-capitalist (owning the rhetoric of progress) telling us / teach us to ignore ruins (in the making)
-is there life in ruin? --Tsing--> place of unsettled identities, *in it each of us become ourselves with the help of a less-than ideal collaboration*

bring your curiosity


contaminated diversity [=/= doom: a form of missing that which is contaminated, (an affect typical of Tehran,) one has lost the pulse of the world]
(hard to clasify)
*cultures and species that don't adjust well to disturbance* (<-- we shouldn't lose hope on them)
--> **precarious survival** : in order to live you need help, always subject to the indeterminacy of self and other's transformations (=/= MacGyver selfish gene story) [Sina and Agnes hiking in the need for sticks to walk], ==>? “kinds” and “types” emerge; and you need multiple forms of curiosity


*neoclassical economics (which is today's economic model) (<== modern economy):
theory of supply and demand
theory of rational individual choice --> maximize utility and profit (<== methodological individuation: “motivation/action of individual agents ==> causal accounts of social”)
*population genetics (study of evolution from the genetics point of view) (<== evolutionary synthesis + modern biology):
adaptation
speciation
population
structure
}=={formed in late 19th century and came to power in early 20th century to redefine modern knowledge}==> “survival = fighting for oneself against others” (--> The 100 TV series popular fantasies of survival [~ what does it take to stay alive]) ~= **conquest and expansion** --> selfish gene (theory of individuals not effected by encounters, they use encounters, but not changed by them)
=/= ‘what does it take to stay alive’ could be a *matter of finding livable collaborations* = *working across difference* ~-> we don't know who we are, until we interact across difference at multiple levels --Tsing--> **identities are formed in histories of encounters**

neoclassical economics theories:
supply and demand
rational individual choice --> maximize utility and profit (<== methodological individuation: “motivation/action of individual agents ==> causal accounts of social”)
-

dreams of modernity: mobilization of a agricultural cooperative movement ==> industrial disengagement + intimacy of family's farm


slow disturbance

mode of inquiry: take small details and ask big questions with them

living in ruins
--Jassem--> maybe is a nightmare story
--Tsing--> maybe is a mushroom story
(capital/genocide/...)
(destroyed by...)

rats, rabbits, and algae seaweed

your abilites to nurture and tell stories --tales--> *life emerging from damaged human comunities* (and blasted landscapes) --> not exactly a story of hope (=/= towards a better sleep, the “less you know better you sleep” kind of story), stories of displacement and losses (due to war and concentration of wealth in our time)
=/= *big narrative of progress* : a single world trajectory and time [=/= *time of surprise*] of which “everybody takes part” (*moving forward together* --> #sci-fi series of transnational crew on a spaceship) ...powerful ways of knowing the world [<==?== renaissance] (--my ajayeb project is about those ways of knowing, stories of what sets the world on motion, such as universalism & cultural relativism)
--> *building communal agenda* ~ (dream of) transculturalism [~ blend communal identities] (<== Jassem and Mia's Norway: humans get richer, more efficient, and more make the natural world work for them), is given to us by “men” (that we don't have to follow)

[*]progress: anthropogentic landscapes haunted by imagined futures

--or--> (you might) leave your home and run into a vast new problem

stability is a privilege

[what is?] the future of your dreams
[what are?] the nunhumans worth noticing

species that signal “i am available”


[capitalist accumulations + insult upon insult upon insult ==>] diversity

diversity: (in Germany, considered archaic and chaotic) collateral damage of improvement, necessory victim of progress


fire, herding, farming,
--> creating niches for hunting and forging
--> messing with (nature)


-the question of how much (of human, neighbor, etc.) disturbance we can live with
-what is to consider other's (species, peasant, etc.) ways of life-making trajectories along ours? [==> world-making (requires this)]


the question of niche-making
-niches interact with one another

[*]alienation: the ability to stand alone (--> Nietzschean ethi[...]